stfuprolifers:

kor71:

If you think abortions ok, remember what Horton says.

Awkward. Dr. Seuss and his wife were really liberal and pro-choice. They’ve even threatened to sue pro-life organizations for using this quote the wrong way (the way you’re doing it actually). I guess you didn’t already know that Horton Hears a Who is about the American occupation of Japan post-WWII. He even dedicated it to his dear Japanese friend.
Mrs. Geisel (Mrs. Seuss) continued donating to Planned Parenthood and advocating for reproductive health and rights after her husband died.

stfuprolifers:

kor71:

If you think abortions ok, remember what Horton says.

Awkward. Dr. Seuss and his wife were really liberal and pro-choice. They’ve even threatened to sue pro-life organizations for using this quote the wrong way (the way you’re doing it actually). I guess you didn’t already know that Horton Hears a Who is about the American occupation of Japan post-WWII. He even dedicated it to his dear Japanese friend.

Mrs. Geisel (Mrs. Seuss) continued donating to Planned Parenthood and advocating for reproductive health and rights after her husband died.

image

(via justmelon)

LIFE HACK

asap-tran:

really-shit:

If your phone gets wet, try putting it in a bag of dry rice. At night, the rice will attract Asians who will fix your electronics for you.

fuck

(via leoheart)

For you ladies

When a guy tells you he doesn’t trust the guys you’re around or talk to, believe him. And don’t doubt his trust in you. Because the thing that guys don’t realize is that guys know what other guys are capable of. You tell your man ”Oh, he’s just being friendly” but your man knows it’s flirting. Sometimes, your man wishes you would just tell other guys to fuck off cause you got a guy, cause it’s not you he doesn’t trust, it’s them.

(Source: juscallme-yours, via leoheart)

angambisyosangpalaka:

THE FUN RELATIONSHIP.
The relationship where you have much more love moments, fun and happy moments than fight moments. The relationship where you get to meet up often and have more time hanging out with each other, rather than always calling and just texting each other. Where you have tons of picture in your photo albums because you see each other often. Where you don’t get tired and get used to your partners presence. Where you still find your partners presence even though you have seen each other a while ago. Where clingy partner is a turn-on and a must. Where surprising each other is a hobby. Those relationships that never get tired of each other, even though they’ve been doing the same things for a while. Those relationships where, everyday you get to do something new with your partner. Where you could smell his scent, not just in your clothes, but also in your bed sheets and pillows as well. Those relationships where you’re excited to be morning again to see each other, and do something new. No kill joys, no tired feeling, no get used to it feeling, just longing, excitement, and joy.

angambisyosangpalaka:

THE FUN RELATIONSHIP.

The relationship where you have much more love moments, fun and happy moments than fight moments. The relationship where you get to meet up often and have more time hanging out with each other, rather than always calling and just texting each other. Where you have tons of picture in your photo albums because you see each other often. Where you don’t get tired and get used to your partners presence. Where you still find your partners presence even though you have seen each other a while ago. Where clingy partner is a turn-on and a must. Where surprising each other is a hobby. Those relationships that never get tired of each other, even though they’ve been doing the same things for a while. Those relationships where, everyday you get to do something new with your partner. Where you could smell his scent, not just in your clothes, but also in your bed sheets and pillows as well. Those relationships where you’re excited to be morning again to see each other, and do something new. No kill joys, no tired feeling, no get used to it feeling, just longing, excitement, and joy.

(via leoheart)

xangeliseraphim:

nottheshepardyourelookingfor:

cannedmuffins:

honeyyoumeanhunkules:

erinsuxx:

finally done the story of the “virgin” mary and her immaculate conception for my sequential art final. very happy with how this came out/that it’s finished.

this is beautiful, good job!

This is actually how I said it probably happened.

I just laughed myself into space

no shame in reblogging this because Im going to hell

(via iverbz)

writeworld:

ADMIN NOTE: This post has been taken from an article originally created by NovelDoctor.com. 
selkierps:

Good Dialogue

The things stated below were not written by me. A friend of mine had found this information and thought that it could be useful for writing. I do not know where the information originally originates from, but all credit goes to them. I’m just trying to make the information available to all who will find it useful. 

Simplify Attributions – As much as possible, just use “said” and “asked” and their variations in dialogue scenes. Or use nothing at all when the context makes it unquestionably clear who’s talking. People who bark, spit, grunt, or burp their words need to see a doctor. Or a veterinarian. Clever attributions can divert attention from the dialogue to the attribution itself. You don’t want this to happen. “Trust me,” he puked.
Don’t Be a Puppet Master – In real life, people bring assumptions and prior knowledge to a conversation. This is also true for your fictional characters. Don’t force dialogue through your characters’ throats because you need to tell the reader something. If the information wouldn’t naturally be revealed in the context of the conversation, find another way to deliver it. Your characters aren’t puppets; they’re people. Treat them as such.
Maintain Believable Pacing – Most conversations aren’t like a game of ping-pong, despite how convenient it would be to use ping-pong as a visual metaphor. Unlike ping-pong, the back and forth of conversation is uneven, sometimes dominated by one party, sometimes rapid-fire, sometimes languid. Context should always determine who’s talking and what they’re saying. There is a rhythm to good dialogue, but it’s rarely something you can set  your metronome to. Don’t force characters to speak just because you’re uncomfortable with their silence. Always let the moment decide its own pacing.
Avoid Long Monologues - I know. One of your characters is a blowhard. He likes the sound of his voice and this is important to the character development or plot. Let him have his way. But don’t make a habit out of long speeches unless the story requires it. Dialogue usually requires two people. And while one may say little while the other says a lot (see pacing, above), giving characters pages of monological diatribes risks boring the reader. And in my experience, long-winded monologues are frequently evidence of a kind of laziness on the part of the writer. Rather than revealing important information contextually and through creative “show, don’t tell” opportunities, they make their characters dump it on the page for them (see puppet note above).
Kill (Most) Adverbs – Do I need to say it again? Only use adverbs when they actually add something to the dialogue. If it’s clear the character is upset and yelling, you don’t need to add that she’s yelling “loudly.” Yelling is, without further qualification, loud. That said, you might actually find use for adverbs in the dialogue itself. Real people use them in conversation (though not as much as you might think). That’s fine. Just don’t staple them willy-nilly to all your attributions.
Use Contractions – Unless you’re writing a period piece or a novel that otherwise demands the stiff-upper-lippedness of contraction-free speech,  please use them without apology. They just sound more natural. This, by the way, holds true not only for dialogue, but also for the rest of your narrative. If you want to challenge this advice, that’s fine. Please have your well-thought-out reasoning notarized by at least three editors who agree with you before presenting it to me. Thanks.
Don’t Give Readers Whiplash – “A lot of newbie authors,” he began, turning to look her mascara-streaked face, “suffer from this malady.” He looked down. “They break up a single piece of dialogue,” he continued, “with so many little ‘asides’ that the reader gets whiplash.” He looked up into her eyes again. “Do you know what I mean?”
There’s a time and place for action in the middle of dialogue, and when done right, that action can greatly enhance a scene. A well-timed look or touch can speak volumes. Just don’t use action to distraction.
Use Dialects Sparingly – Some of the best novels ever written are packed with well-defined characters who speak with dialects that by their very nature reveal a certain level of education or perhaps a country (or region) of origin. Characters with unique or easily-recognizable dialects can add a great deal to a story. However, crafting believable characters with any sort of dialect is no easy task. In part, this is because the dialect you see with your eyes (on the page) has a much different “feel” than a dialect you hear with your ears. In some cases, dialect can detract rather than enhance a story. If your character’s speech is hard to understand (and this isn’t due to an intentional plot point), consider dialing back on dialect. And whenever you do use it, just be sure you’re consistent both to the way such a person would speak in real life, and from scene to scene in the story itself. Otherwise your characters will sound like Kevin Costner in…well…any movie where he attempts an accent.

Again, this article originally created by NovelDoctor.com. You can read the whole article there.

writeworld:

ADMIN NOTE: This post has been taken from an article originally created by NovelDoctor.com

selkierps:

Good Dialogue

The things stated below were not written by me. A friend of mine had found this information and thought that it could be useful for writing. I do not know where the information originally originates from, but all credit goes to them. I’m just trying to make the information available to all who will find it useful. 

Simplify Attributions – As much as possible, just use “said” and “asked” and their variations in dialogue scenes. Or use nothing at all when the context makes it unquestionably clear who’s talking. People who bark, spit, grunt, or burp their words need to see a doctor. Or a veterinarian. Clever attributions can divert attention from the dialogue to the attribution itself. You don’t want this to happen. “Trust me,” he puked.

Don’t Be a Puppet Master – In real life, people bring assumptions and prior knowledge to a conversation. This is also true for your fictional characters. Don’t force dialogue through your characters’ throats because you need to tell the reader something. If the information wouldn’t naturally be revealed in the context of the conversation, find another way to deliver it. Your characters aren’t puppets; they’re people. Treat them as such.

Maintain Believable Pacing – Most conversations aren’t like a game of ping-pong, despite how convenient it would be to use ping-pong as a visual metaphor. Unlike ping-pong, the back and forth of conversation is uneven, sometimes dominated by one party, sometimes rapid-fire, sometimes languid. Context should always determine who’s talking and what they’re saying. There is a rhythm to good dialogue, but it’s rarely something you can set  your metronome to. Don’t force characters to speak just because you’re uncomfortable with their silence. Always let the moment decide its own pacing.

Avoid Long Monologues - I know. One of your characters is a blowhard. He likes the sound of his voice and this is important to the character development or plot. Let him have his way. But don’t make a habit out of long speeches unless the story requires it. Dialogue usually requires two people. And while one may say little while the other says a lot (see pacing, above), giving characters pages of monological diatribes risks boring the reader. And in my experience, long-winded monologues are frequently evidence of a kind of laziness on the part of the writer. Rather than revealing important information contextually and through creative “show, don’t tell” opportunities, they make their characters dump it on the page for them (see puppet note above).

Kill (Most) Adverbs – Do I need to say it again? Only use adverbs when they actually add something to the dialogue. If it’s clear the character is upset and yelling, you don’t need to add that she’s yelling “loudly.” Yelling is, without further qualification, loud. That said, you might actually find use for adverbs in the dialogue itself. Real people use them in conversation (though not as much as you might think). That’s fine. Just don’t staple them willy-nilly to all your attributions.

Use Contractions – Unless you’re writing a period piece or a novel that otherwise demands the stiff-upper-lippedness of contraction-free speech,  please use them without apology. They just sound more natural. This, by the way, holds true not only for dialogue, but also for the rest of your narrative. If you want to challenge this advice, that’s fine. Please have your well-thought-out reasoning notarized by at least three editors who agree with you before presenting it to me. Thanks.

Don’t Give Readers Whiplash – “A lot of newbie authors,” he began, turning to look her mascara-streaked face, “suffer from this malady.” He looked down. “They break up a single piece of dialogue,” he continued, “with so many little ‘asides’ that the reader gets whiplash.” He looked up into her eyes again. “Do you know what I mean?”

There’s a time and place for action in the middle of dialogue, and when done right, that action can greatly enhance a scene. A well-timed look or touch can speak volumes. Just don’t use action to distraction.

Use Dialects Sparingly – Some of the best novels ever written are packed with well-defined characters who speak with dialects that by their very nature reveal a certain level of education or perhaps a country (or region) of origin. Characters with unique or easily-recognizable dialects can add a great deal to a story. However, crafting believable characters with any sort of dialect is no easy task. In part, this is because the dialect you see with your eyes (on the page) has a much different “feel” than a dialect you hear with your ears. In some cases, dialect can detract rather than enhance a story. If your character’s speech is hard to understand (and this isn’t due to an intentional plot point), consider dialing back on dialect. And whenever you do use it, just be sure you’re consistent both to the way such a person would speak in real life, and from scene to scene in the story itself. Otherwise your characters will sound like Kevin Costner in…well…any movie where he attempts an accent.

Again, this article originally created by NovelDoctor.com. You can read the whole article there.

(via wabbitrun)

tastefullyoffensive:

Reversed cotton candy eating.

tastefullyoffensive:

Reversed cotton candy eating.

(Source: togifs, via ditah)

elphabaforpresidentofgallifrey:

Iron Man 3 and The Incredibles parallels - 1/?

(via leoheart)

The Seven Shittiest Sins

"Marry your best friend. I do not say that lightly. Really, truly find the strongest, happiest friendship in the person you fall in love with. Someone who speaks highly of you. Someone you can laugh with. The kind of laughs that make your belly ache, and your nose snort. The embarrassing, earnest, healing kind of laughs. Wit is important. Life is too short not to love someone who lets you be a fool with them. Make sure they are somebody who lets you cry, too. Despair will come. Find someone that you want to be there with you through those times. Most importantly, marry the one that makes passion, love, and madness combine and course through you. A love that will never dilute - even when the waters get deep, and dark."

N’tima (via mariaarroyo)

(via ditah)